I work across the worlds of communications, branding and business strategy.
It’s pretty easy for people to get confused about what kind of beast I am.
Hell, sometimes -when coffee is conspicuous by its absence- even I get confused.
Thankfully Peter Thomson over at The Economics of Innovation did a vox pops with his strategist mates, helping set everyone straight about just what it is that we do.
To many of you working outside of the automotive sector, the exchange you see above is probably fairly unremarkable. It’s just two guys discussing their different perspectives on a product.
Within the hallowed halls of automotive design however, what you’ve just witnessed is the equivalent of Lloyd Bentsen saying to Dan Quayle “Senator, you’re no Jack Kennedy”.
It really is that big a deal.
But you know what, it’s not even Chris Bangle’s damnation by the faintest of praise that really matters here.
It’s simply the fact that we’re seeing Chris -one-time enfant terrible of the automotive design world- go head to head with Jason Castriota who was, before today, the golden child of the sector in many peoples’ eyes in a public forum. They’re having, albeit briefly, a proper debate about Jason’s work.
Open criticism and discourse have always been an underpinning facet of any developed or developing culture (and I’m using the term culture in the broadest possible sense here). It’s the exchanges between peers and between peers and critics, sometimes unpleasant but fundamentally constructive, that give us cause to question our trajectory and properly test our thinking.
But criticism and discourse are the two things that the automotive sector, particularly the design component of it, has always lacked. Sure, there have been small efforts embarked on by individuals, but the industry press has been far too shy to deeply -critically- question how and what car companies are doing.
But today, I hope, this has begun to change. Full credit to Eric and the crew at Car Design News for being on hand to capture this and having the guts to put it live. In a way it’s a shame that Castriota and his new employer Saab should be the first subject of properly public debate. But we had to start a proper conversation somewhere. Long may it continue.
I’ve just had my eye drawn to a cute little competition being run by DesignBoom – in collaboration with Porsche and the Scuola Politecnica di Design – for which entrants have been asked to design a wrap “to enhance the visual appearance of the sports vehicle”.
There’s a clear impetus here, on the part of Porsche, to try and bring some of the visually-oriented expression of self that younger generations engage in online into their brand world.
Where once we projected ourselves into shiny new cars, using them as a representation of how we wanted to be perceived (and how we perceived ourselves), outlets like Facebook enable us to do this far more easily, cheaply and in real-time. These wraps are likely seen, from a marketing perspective, as the bridge between the two.
Yet it seems that until car manufacturers really – properly – get their head around the fact that cars themselves are no longer the social avatars of choice for a growing number of young people, we’ll have to put up with window-dressing like the wraps (or the fraught incorporation of Facebook and Twitter apps into in-car entertainment systems: “Hey guys, I’m sat in traffic! LOLZ”).
I’ve just flicked through the latest issue of The Economist and found cause for pause when I saw the headline quote “Design takes over…” buried on page 109.
It’s attributed to Paola Antonelli, senior curator of Architecture and Design at MOMA. She goes on to say:
“Theoretical designers will be exquisite generalists – a bit like French philosophers, but ready to roll up their sleeves. Applied designers will visualise complex infrastructures and systems so that scientists, policymakers and the general public can influence them…
“This grand new era has already begun. Design is moving centre-stage in the eternal human quest to make beauty out of necessity.”
Heady stuff indeed and, of course, she has a somewhat vested interest in pushing the cause. Still, made me feel all warm and gooey inside about where Sense is sitting on the theoretical/applied continuum.
The second in the Royal College of Art’s Future Vehicle panel series, titled The role of the vehicle designer – where is it headed?, presented an opportunity to answer a question as perplexing to those already working in the industry as those wanting to gain entrée. As has been previously established in this series, the industry is in a state of flux and as old business models and market requirements change, so must the designer. But how? Read the rest of this entry »
Now, more than ever, sustainability is the issue du jour being discussed – endlessly – amongst observers of the automotive industry. After years of car makers talking up their environmental sustainability credentials, they are now facing a crisis of an altogether more fundamental nature: the sustainability of their businesses.
To investigate the issues surrounding sustainability, both environmental and business, the Royal College of Art (RCA) held a seminar titled Seriously Now: where is the sustainable vehicle design?, one of a series of 5 events looking broadly at the future of automotive design. Read the rest of this entry »
“The [Peugeot] 505 is a saloon with quite a pleasant appearance, quite efficient engines, quite comfortable seating, quite nice steering and a quite reasonable price. And it is quite well constructed. So, you might say it was merely average. But can it really be that simple? Have Peugeot in fact, played a very clever game where, instead of dazzling us with technology or breathtaking styling, they have decided to woo us with understatement of the profoundest kind?”
Archie Vicar, Automotive Journalist, writing in The Monthly Car Review in October, 1979
The iPad is a tablet computer with quite a pleasant appearance, a quite efficient processor, quite comfortable physical dimensions, a quite nice user experience and a quite reasonable price. And it is quite well constructed. So, you might say it was merely average. But can it really be that simple? Have Apple in fact, played a very clever game where, instead of dazzling us with technology or breathtaking styling, they have decided to woo us with understatement of the profoundest kind?
Given how often I talk about the intersection of automotive design strategy and a generation of kids more interested in their iPhones and iPads than cars, how could I not repurpose the wonderful Mr. Vicar?
And on a similar but different tack: having comprehensively lost their way stylistically, Peugeot would do well to revisit Archie’s observation because it neatly sums up what made the brand so loveable.
Apple, on the other hand, clearly needs no such advice…
As part of the brief writing project, there were more than a few questions on how to put a value on your work, especially when dealing with simple concept generation or modeling jobs.
Although the formula above, created by graphic designer David Airey doesn’t get down to dollar level, it might help you understand the factors at play when you price your work. He’s also posted a few really great links to other articles that will help you get your dues, so head on over and have a read.
It’s been a while since I’ve turned my mind to the GM empire (in fact the last time I saw fit to comment was when the highly questionable GMC Terrain surfaced…). But conversations with the head of social media at GMH (Holden) and a little discovery I made yesterday has got me thinking about the people’s car company all over again.
I’ve spent a lot of time over the past few weeks discussing the ability of social media to open up dialogue between automotive designer and customer. The benefits, as I see them, are twofold. Firstly, designers get access to crucial insight from the people they often have the least professional contact with, their customers. Secondly, the designers themselves, as opposed to the cringe-inducing PR lackeys, can help spread the message about their work, breaking down the hitherto impermeable walls of the design studio.
Lo and behold, GM has jumped into the ring with a new project called The Lab (take a look at it here) and it seems to be a solid first step in engaging designer and customer in a productive, conversational way. This marks a turning point in the use of social media as a truly two-way street into and out of automotive companies outside of the PR department. It’s also heralds the incorporation of social media research into the product development process by enabling access between customers and the people responsible for designing their cars.
Traditionally, market research consultancies were commissioned to suss out customer need and wants on behalf of design departments. Somewhat predictably, market researchers, with their marketing imperatives, ask marketing questions and present their marketing answers, mostly metrics, to… designers.
Based on my experience, marketers and designers very rarely speak the same language and, unsurprisingly, rooms of blank stares and yawns are the usual outcome. At best, there might be a clue or two hidden in the marketer-speak for design management to interpret for the benefit of the designers. At worst, nobody in design gets it and they go off and sketch something for themselves (probably on the back of the latest trend report from marketing).
Somewhat notoriously, Ford has tried to get around this disconnect by building a persona around the marketing metrics (her name is Antonella) but at the end of the day she’s a fabrication, too easily moulded to suit the whims of the various stakeholders in the design/marketing/sales triumvirate.
Recognising that the traditional market research model fails to connect with designers and that there’s no substitute for real people, a small number of ex-designers and design strategists (people who, in this context, sit at the confluence of market insight and design output) have set up consultancies that aim to ask the right kind questions of customers in order to get design-relevant responses.
The key to their success is that their outcomes are presented in ways that make sense to designers and the marketing/sales teams. It’s a largely successful approach, and having worked in this kind of arrangement, I can attest to the palpable sense of relief expressed by designers when another of their ilk gets up and delivers truly useful, comprehensible market insights. Importantly, these consultancies strive to deliver outcomes where the direct implications for the designer’s work are clearly defined.
Where this approach falls down, however, is when you want to establish a richer, longer-lasting conversation with the customer. The project-by-project basis on which the older strategy consultancies work is just too finite and the idea of using the internet to reach more people in a more more conversational way just hasn’t occurred to them.
This is why GM’s Lab experiment is so interesting. It cuts out the woefully inappropriate (for designers) market research companies, the simplex, time-limited information stream of the design strategy consultancies and gets right to the customer in a way that openly encourages dialogue.
Admittedly, there are a couple of issues that come to mind. Firstly, if the content isn’t inclusive and word isn’t spread far enough, the only people the designers will be talking to are the die-hard fans (although die-hards have their place as brand evangelists, it’s actually Joe Average who almost always provides the most surprising, useful insights). Their current content videos are too one-sided and way too corporate for this commentator.
Secondly, I have an inkling that asking the right kind of questions, the analysis of the responses and, most crucially, maintaining the momentum of the project will still require dedicated design strategists. Then again, I would say that. I still believe that outside consulting will continue to have an important role in defining design projects, a social media stream will simply provide another, more immediate source of feedback for designers to bounce off.
As an experiment, The Lab ties in closely with the views I’ve expressed in the past and GM should be applauded for their pioneering efforts. It will be fascinating to watch how the dialogue between designer and customer develops over the months and, hopefully, years to come. Ultimately, it represents a bold step towards opening up the design process in a useful, engaging way and a wonderfully appropriate one. I mean, it is the people’s car company after all.
“This is a non-rational business. It’s not irrational. But it’s not necessary for anyone to get a new car—almost ever.”
Jerry Hirshberg, former president of Nissan Design International
When Jerry Hirshberg uttered these words in an interview with Gary Vasilash of Automotive Design and Production back in 2002 he was fresh from taking part in a highly successful product renaissance at Nissan. He was at the height of his powers: making consumers fall in love with a product that they didn’t need.
Hirshberg was the guy that, when Nissan had sunk to a financial and creative low in the late 90′s, suggested reviving the Z. Clearly he knows how to pull at consumer heart strings to get a return on investment.
I don’t think we will ever eviscerate emotion from the car/human equation but what if the emotions we feel in relation to cars change? Imagine, for a minute, if automotive brands could no longer leverage power, size, opulence and selfishness as their emotional draw cards, but instead had to appeal with intelligence, authenticity, longevity and real value. Read the rest of this entry »
I'm Drew Smith and I'm a design strategist and journalist. By day I'm an Executive Partner at Truth (no joke). By night I sleep (mostly). And once a month, I host an event called CreativeMornings/London.
DownsideUpDesign is a place for me to collect stuff that I like, often love and sometimes hate for safe keeping. All views represented here are mine and mine alone and do not represent those of anyone else.
Get in touch at downsideupdesigner (at) me (dot) com or tweet me (@drewpasmith) to rant, contribute or collaborate!
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